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programming

Pathfinding

This pathfinding is based on A*, white cubes can follow a small man in this scene dynamically in group, meanwhile avoid  the obstacles both statical ones and dynamical ones all the time.

 

And the cubes can go through/under a tree^^

 

 

 

 

 

 

 

 

国内可选择点击此链接赏脸哦^^

http://v.youku.com/v_show/id_XNjc1NzcyMDQ4.html

Boardgame with AI

This is a boardgame, the first one connect 5 will win. in this game, the AI can predict all of your and its 3 rounds‘ actions.

In order to reduce the amount of calculation, I also used α&β pruning.

 

 

 

 

 

 

 

 

 

 

国内可选择点击此链接赏脸哦^^

http://v.youku.com/v_show/id_XNjc1NzcyMjQ0.html

3D dynamic pathfind

​This is a more refined pathfind game, character keeps running, jumping in the 3d world. Always try to use the best way to the target.

When player interact with the environment, this character will change his mind and chose another better way^^

 

By the way, I downloaded the free model from Internet, and did the rigging and animation work.

 

And I also tried some cool visual effects in the game.

 

 

 

国内可选择点击此链接赏脸哦^^

 

http://v.youku.com/v_show/id_XNjc1Nzc0OTQ4.html

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